Warhammer 40k 9th edition battle report
The other Weirdboy cast Smite, doing another 3 mortal wounds and killing one more Infiltrator.
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The resulting release of psychic energy put two wounds on the other Weirdboy, three wounds on the Painboy, two on the Warboss, one of the Boyz mob and three wounds on my Infiltrators, killing two. However, the proximity of so many Boyz caused him to peril and he died. In the psychic phase, the Weirdboy attempted to cast Warpath on the unit in combat with the Chaplain. It was also a mistake not to finish off the two Boyz left in the mob, as we will see in the following turn. I would need to silence them soon, as I couldn't really afford to have them firing for too long. Going second had been brutal, as I lost half my Bikers and the Warsuit to the Big Mek Guns. I passed my morale with the Intercessors.Īt the end of my turn, I scored Engage on all fronts for 3VP.Ī decent first turn for both armies. In the morale phase, Sandy spent 2CP to pass his morale on the two Orks left in combat.
![warhammer 40k 9th edition battle report warhammer 40k 9th edition battle report](https://www.grimdarkfilthycasuals.com/wp-content/uploads/2020/08/IMG_6588-845x550.jpg)
I spent 3CP to fight again with the Chaplain, but only succeeded in killing three more Boyz. The Nob boss attacked the Chaplain with his Power Klaw, managing to put two wound on him. The central mob were able to kill one Bike, while the other mob was able to kill three of the Assault Intercessors. The other unit of Assault Intercessors killed seven of the Boyz, while the Chaplain cut down three more. On the right flank, the Outriders killed five of the Boyz, while the Infiltrators killed all but two of the squad. Sandy failed 8 wound and three Nob Bikers died, leaving one remaining, who was easily cut down my Khan. The Intercessors on the left struck at the Nob Bikers, doing 10 wounds thanks to the +1 to wound from Khan. The Battlewagon, Nob Bikers and Wartrike went on the right, opposite Khan and the Warsuit. The Mek guns spread across his deployment zone in two groups of four, with the Grots shielding the unit on the right. Sandy put his three big Boyz mobs in the centre and the left flank, supported by the characters on foot. The other Inceptor squad went on the right flank. I put the Eradicators and a unit of Inceptors in reserve. The Warsuit went towards the centre on the left, with a unit of Infiltrators on the right. I put one Impulsor on each flank, with a unit of Outriders on each flank as well. I placed a unit of Intercessors in the centre, behind the bunkers, with another unit on the Bastion to the right, supported by the Eliminators. We then alternated deployment, starting with my own forces.
![warhammer 40k 9th edition battle report warhammer 40k 9th edition battle report](https://spruesandbrewsblog.files.wordpress.com/2020/07/admech-vs-sisters.jpg)
Thin the ranks also made sense, as I was up against a lot of bodies! I decided to give the mission specific secondary a go, as it was likely the game would be a close and bloody affair in the centre of the board. Engage on all fronts favoured my normal play style with the Scars, moving all over the board to control ground and engage.